


The stat system was reworked, with magical stats like willpower and intelligence replaced with stats reflecting the specific schools of magic. The eighteen original classes, and their rough stat implications, remained the same.Īn Elder Scrolls Legend: Battlespire reduced playable races to just six, removing both the Khajiit and Argonians. This was later ret-conned as another sub-species, the Ohmes-raht. The Argonians became even more lizard-like, while the Khajiit gained tails. Orcs and Imperials appeared in Daggerfall but remained unplayable, and the beastfolk underwent some design changes. These differences tended to be relatively balanced when factoring in class, but created a far greater variety of stat bonuses and debuffs than later games.

In contrast, Nord females only took a +10 to Luck and a -10 to Intelligence. Nord males, for example, took a +10 bonus to Strength and Endurance, and a -10 to Intelligence, Willpower, and Agility. There were six sub-classes for each major group: the Thief, the Warrior, and the Mage.ĭaggerfall retained the original eight races from The Elder Scrolls: Arena. Bretons were good at magic, Nords were strong, Wood Elves were agile, and so on. Stats were also influenced by character class.

The stats at character creation varied from 30 to 50 depending on the character's race and sex combination, but followed the general pattern seen in later games. Male Argonians had a buff to agility and speed that their female counterparts lacked, while the females had increased luck and endurance. Stats were changed depending on race, but also sex. Their race description said, "Legend has it that they descended from an intelligent feline race." In later games, they became the more traditional Elder Scrolls beastfolk fans know today, with more humanoid variants being retconned as Ohmes Khajiit, a sub-species with very few feline features that is easily mistaken for a Wood Elf. The Khajiit in Arena were extremely humanoid, with only face-paint distinguishing them from the humans of Tamriel. The Elves of Tamriel would not get their native names - Bosmer, Altmer, and Dunmer - until later games. The Imperials of Cyrodiil weren't considered their own race at this point in the franchise's history, and wouldn't be distinguished from the other human races until The Elder Scrolls Adventures: Redguard. Orcs appeared in their more common role as hostile dungeon encounters, originally described as a "larger version of goblins" in the Official Arena Player's Guide. The original eight races were Nords, Khajiit, Redguards, Bretons, Argonians, Wood Elves, High Elves, and Dark Elves. The Elder Scrolls: Arena only had eight available races, and many of them looked quite different from later games.
